NYC-NJ FLAG FOOTBALL LEAGUE
8-man A-Division
RULES AND REGULATIONS
2008
Voted on and revised at the 2008 Captains meeting
RULE 1
THE FIELD
SECTION 1: Dimensions - The
game shall be played upon a rectangular field 100 yards in
length and 48 yards in width.
SECTION 2: Markings - First
down markers are positioned at the 20, 40, 20- yard lines.
First downs are achieved by crossing these markers.
SECTION 3: Players area -
Players must position themselves within the two 20 yard lines when
not on the playing field.
RULE 2
THE BALL
SECTION 1:
Each team must provide either an NFL or NCAA regulation size ball fully
inflated.
The referee shall be the sole judge as to
whether all balls offered for play comply with
these Specifications.
RULE 3
FLAG BELTS
SECTION 1: Sonic Flag Belt is the official belt of the 8-man A Division
SECTION 2: All players except ineligible linemen are required to wear a Sonic flag belt.
SECTION 3: All flag belts must be a different color from pants worn by team.
SECTION 4: Game jerseys
cannot cover flag belts. Jerseys must either be tucked in pants, or 4 inches
above
flag belt
RULE 4
BLOCKING
SECTION 1: Open hand -
During a legal block, contact can be made with only the open hands.
Open hands can be thrust forward initially to contact an opponent inside his
body
Frame. Hands cannot be thrust forward above the shoulders to contact an opponent
on the neck, face, or head. As the play develops, a blocker is permitted to work
for
and maintain position on an opponent as long as he does not push from behind or
clip. Open hand blocking is allowed on all portions of the field and is not
restricted
to the line of scrimmage. You may not use your shoulder or forearm to block
SECTION 2: Two on one blocking is allowed inside the line of scrimmage box. (5 yards)
SECTION 3:
Crack back block is allowed when the block is made to
the front side of the defender or his side,
and with open hand blocking.
In the event the block is made to the back or with a lowered shoulder a personal
foul will be issued.
RULE 5
TACKLING AND RUNNING
SECTION 1: Tackling -
Tackling a ball carrier is illegal, as is aggressively shoving or pushing
the ball carrier to the ground or out of bounds. A legal tackle is defined as
pulling
off the ball carriers flag without impending his forward movement. Incidental
contact
does not constitute a penalty against the offense or defense.
SECTION 2: Flag shielding -
A ball carrier cannot shield his flags from the opponent with his
free hand when attempting to allude tacklers. Penalty is 10 yards from spot of
foul.
SECTION 3: Stiff arming -
Stiff arming is legal as long as an open hand to the opposing players
chest area is used. Any other type of stiff arming is considered illegal and
will draw
an unnecessary roughness penalty.
SECTION 4: Ball carrier is
not wearing or inadvertently losses his flag belt - In an event a ball
carrier is not wearing or losses his flag belt inadvertently, single hand
touching of the
ball carrier will constitute a legal tackle.
SECTION 5: Ball carrier
inadvertently falls to the ground - A ball carrier who falls to the ground
with out being touched is allowed to get back up as long as he is not single
handily
touched while his knee (s) was on the ground.
SECTION 6: Fumbles - There
are no fumbles. When the ball carrier losses control of the ball and
it touches the ground the play is ruled dead and the ball is spotted at the
point it
touched the ground as long as the spot is at or behind the ball carriers forward
progress.
SECTION 7: Diving and jumping
- Ball carriers may not dive or jump in an effort to gain extra
yardage. Diving and jumping is defined as a player clearly leaving both feet in
an
aggressive attempt to gain extra yards. Jumping will be allowed only in a
case where the ball
carrier is making an attempt to avoid injury to another player, or himself.
SECTION 8: Two feet must be "in-bounds" to constitute a legal pass reception.
SECTION 9: Ball stripping -
Illegal and will result in a five yard penalty enforced at the spot of
the infraction.
SECTION 10
Pushing out of bounds is allowed with open hands only. Loading up or
lowering the shoulder
on a ball carrier will be an unsportsmanlike penalty, and possible game
ejection.
RULE 6
GAME TIMING
SECTION 1: Length of the game
- The length of the game is 60 minutes, divided two halfs.
The clock will stop at the final 2:00 minutes of each half and will restart at
the
snap of the ball. During the final 2 minutes of each half's, traditional clock
stoppage is used only when the ball carrier steps out of bounds incomplete
pass, a change in ball possession , or a score is achieved.
SECTION 2: Half-time-
Between the first and second half's, there shall be an intermission of
seven minutes. During the intermission , play is suspended , and the teams may
leave the field.
SECTION 3: Starting Each
Game - Not more than five minutes before the kickoff, the referee, in
the presence of both team captains, shall toss a coin at the center of the
field. The
toss shall be called by the captain of the visiting team. The winner of the
toss must
choose one of four privileges.
A) Kick
B) Receive
C) Direction
D) Defer to second half.
SECTION 4: Second Half - For
the second half, the captain who lost the pre game toss is to have
the first choice of the two privileges listed in Section 3. Immediately prior
to the
start of the second half, the captains of both teams must inform the referee of
their
respected choices.
SECTION 5: Time outs - Each
team is allowed three time outs per half. Charged time outs can
be used at anytime. The time clock will
begin at the snap of the next play.
Exception : The referee may allow:
A) Necessary time to attend to an injured player. That player must sit out for next play.
B) Repair legal equipment.
SECTION 6: Time between
plays - The offensive team has 30 seconds in which to snap the ball
once the referee has spotted the ball after the previous play has been ruled
dead. It
shall be the responsibility of the defensive team to retrieve the ball and hand
it to
the referee after each play. The referee will indicate by signaling to the
offensive
team when 10 seconds remain on the 30 second clock.
SECTION 7: After a team scores, both teams have 45 seconds to set up for the kickoff.
SECTION 8: Mercy rule -
Should a team be trailing by 30 or more points in the second half or
trailing by 18 or more points at the final "Two-Minute Warning", the referees
shall
end the game immediately. (There will be no exception to this rule).
RULE 7
PLAYERS
SECTION 1: Number - The game
is to be played by two teams of eight players each. In the event a team only has
7
players in attendance they will be required to play 8 on 7 (Power Play). Less
than 7 is a forfeit. Team with
8-players get choice at coin toss. More than eight players on the field is
illegal, while less than eight players
is legal.
SECTION 2: At the coin toss,
each team must designate its captains, one for the offense
and one for the defense. Captains act as sole representatives of there team in
all communications with the officials. (No other players may question the
officials)
SECTION 3:
Rosters - Team rosters must be submitted by week 3. Players cannot switch teams nor be added
after this period. This will be the official roster for the playoffs.
Any team that is caught with a ringer
on a playoff team who is not listed on the official team roster will forfeit the
game. Players will be
required to bring to the game a license photo ID. Rosters must be clear
and legible. Any roster
slot that is not clear to read will be considered a blank slot on the roster.
SECTION 4: Rosters - Teams may carry up to 20 players on their roster.
SECTION 5: Teams must be in
matching jerseys by week 3. After week 3 team members must have matching
jerseys on
the field to be eligible to play. Players can not switch jerseys on the
side lines. Anyone caught doing this
will result in an unsportsmanlike conduct penalty.
SECTION 6: To be eligible for the playoffs you must have played in no less than 6 games.
RULE 8
KICKOFFS
SECTION 1: Kickoffs -
Kickoffs are from the kicking teams own 20-yard line and must travel
to at least the receiving teams 40-yard line or the ball is ruled dead at the
point it
touches the ground with the receiving team taking possession at this spot.
SECTION 2: Kicking tees - Legal on all kickoffs.
SECTION 3: On-Side Kicks -
Illegal. However , Should a kickoff that travels past the receiving
teams 40-yard line be recovered by the kicking team prior to the receiving team
touching the ball, possession will be awarded to the kicking team.
SECTION 4: Out of bounds
kickoffs - Out of bounds kickoffs will be spotted at the 40 yd line.
Out of bounds kickoffs that do not travel to the receiving teams 40
yard line will be spotted at the point the ball went out of bounds.
SECTION 5: Dropped kickoffs
in the end-zone will result in the ball being spotted at the 20 yard
line . All other "Dropped" kickoffs will be ruled dead at the spot.
RULE 9
PUNTS
SECTION 1: The defense will be allowed to rush the punter on the snap depending if the offense declares.
SECTION 2: Formation - Punting team must have five men on the line of scrimmage.
Ball must be snapped to the punter from the center.
Defensive team must have at least three players on the line of scrimmage
The defense cannot blitz on a declared punt, they can just rush their down linemen.
If the punt is not declared then the defense can rush as they wish.
SECTION 3: On the snap only the WR's can release down
field. All other offensive players must wait for the kick
RULE 10
FIELD GOALS AND EXTRA POINT KICKS
SECTION 1: Defense can rush
the down linemen only on a declared field goal or extra point if the field goal
or
Extra point is declared.
If it is not declared the defense can rush as they wish.
SECTION 2: All field goals
attempted and missed will be spotted at the original line of
scrimmage unless the original line of scrimmage is inside the 20-yard line, in
which case , the ball will be spotted at the 20-yard line.
SECTION 3: Fake field goals and extra points are legal on a undeclared attempt .
SECTION 4: Blocks - Kicking blocks are legal on field goal and extra point attempts.
SECTION 5: Snaps that hit the ground are dead
SECTION 6: Roughing the
kicker - Will result in a 15 yard penalty, and automatic first down. Player(s)
committing the roughing will receive a possible game ejection.
SECTION 7: If a field goal or
extra point is declared the offensive team cannot advance the ball with
a run or pass. Declaring a extra point or field goal is giving the offense
a limited rush by the defense.
Penalty for this is 10 yards and 1st down to the defensive team.
RULE 11
OFFENSIVE FORMATION & PASSING
SECTION 1: Line of scrimmage
- Offensive team must have at least three players on the line
of scrimmage spaced no more than one yard apart (tackle-center-tackle).All three
lineman are ineligible to catch passes and are prohibited from running down
field
until the pass is thrown. (Lineman cannot catch a pass even if the ball has been
tipped).
SECTION 2: Eligible
receivers - With the exception of the three lineman, all other players are
eligible to run down field and catch passes. Receivers can all line up on one
side-
there does not have to be a balanced wide receiver set, however at least five
players
(counting the lineman) must be on the line of scrimmage prior to the snap.
SECTION 3: Tackle eligible -
Teams can run this play as long as it is reported to the referee.
The tackle slot must be filled in by a running back..
SECTION 4: Motion - Only one
player can be in motion at the snap of the ball and must be
running parallel to the line of scrimmage. Please note that more than one player
can initially go into motion, but only one at the snap of the ball.
SECTION 5: Bad snaps from
center - The QB has 1 chance to either pick up a bounce ball, or 1 chance to
pick up a drop.
Any ball snapped over the QB's head is dead where it lands.
SECTION 6: Pass
interference is marked at the infraction of the the foul, and an automatic first
down is awarded .
If it is called inside the end zone the ball will be spotted at the one yard
line.
RULE 12
DEFENSIVE & DEFENSIVE FORMATION
SECTION 1: Full rush is allowed on every down except declared punts, field goals, and extra points
SECTION 2:
Formation - Defensive can line up in any formation they
wish except on declared punts,
field goals, and extra points
SECTION 3: Bump and run -
One bump is allowed on a receiver within five (5) yards of the line
of scrimmage by only one defensive player.
SECTION 4: Interceptions can be returned from anywhere on the field including
the end zone.
RULE 13
SCORING
SECTION 1: Touchdowns = 6 points
Field goals = 3 points
Safety = 2 points
Extra point
Run, Pass, Kick from 5 yard line = 1 point
Run, Pass, from 10 yard line = 2 points
SECTION 2: Defensive team can return an interception for 2 points on a 2-point conversion attempt.
SECTION 3:
Overtime - Tie games at the end of regulation will be decided in a "shoot out"
Format. Each team will take possession at the opposing teams 10-yard line and
will be
given four downs in which to score a touchdown or a field goal. The opposing
team
shall be given the same opportunity. If at the end of 3 consecutive Shoot outs
the
score remains tied each team will get ONE play from the 50 yard line. The team
that gains
the most yards on that single play will be awarded the win
RULE 14
FIGHTING AND UNSPORTSMANLIKE CONDUCT
SECTION 1: See rule 23
Rule 15
REFEREE FEE and, BOND
SECTION 1: At the start of each game before the coin toss each team is responsible to pay the referee fee of $70.00.
SECTION 2: The referee bond is
$140.00 which is paid before the season starts. This bond is used in the event
a team forfeits a game. The team that forfeits will not be allowed back
until another bond is paid.
If a team does not use its bond it will be returned at the end of the season
via. mail.
Rule 16
Forfeit game bond & Team elimination from schedule/league
SECTION 1: Each team is required to submit
a referee forfeit bond in the amount of $140.00. If you do not forfeit a
Game the bond will be returned.
SECTION 2 If a team forfeits a game they will be removed from the schedule. There is no refund on the registration.
RULE 17
Forfeit of a scheduled playoff game
SECTION 1: If you forfeit a scheduled
playoff game by not showing up, or you do not have enough team members
to field a team for a scheduled game after15 minutes of scheduled game
time , your team will be
charged with a loss for that scheduled game. There will be no refund of bond,
or registration.
RULE 18
Schedule & schedule changes for the regular season & Playoffs
SECTION 1: Schedules will
be given for the first 4 weeks of a season. Any team that forfeits a game will
be
eliminated from the schedule. After week 4 the remainder of the schedule will be
given out for the
rest of the season
SECTION 2: A scheduled regular season game or playoff game can be rescheduled with 2 days notice.
SECTION 3: Game days can be either Saturday or Sunday for both regular season and playoff games
RULE 19
CHOICE OF SIDE LINE
SECTION 1: During the regular season its first come first serve for choice of side line.
SECTION 2: During the playoffs its home teams choice for side line.
RULE 20
Alcohol & Drugs
Alcohol & Drugs are strictly prohibited from the playing field, and parking
lots. Any team that does
not comply with this rule will be ejected from the league with no refund.
RULE 21
SECTION 1: Rules not covered in the NYC-NJ Flag official rules and regulations book will automatically defer to NFL rules and procedures.
RULE 22
Weather & Game Cancellations
Section 1:
All teams are required to either check the message board, or call the league
number to see if a game has been
canceled due to weather conditions the morning of the scheduled game.
Section 2:
Even though a game has been scheduled to be played in bad weather the head
referee has the power to cancel
a game to changing conditions at the field..
Rule 23
Fighting & Verbal Abuse Policy.
Any person during a game that verbally or physically approaches another player
during a game will receive a game misconduct unsportsmanlike penalty, and will
be ejected from the game. There will also be a 2 game suspensions or possible
ban on the player in question.
The player in question will be required to leave the area or the game will be
called and the team will receive a forfeit.
In the event there are any fights prior, during or after a game at the field or
surrounding area all team(s) involved even if it is one player will be kicked
out of the league (No questions asked)
If a player threatens an official during a game his team will receive a forfeit
loss on the spot. If a league member or fan threatens or physically approaches
an official the parks department, or police will be called and charges will be
filed.
If a suspended player, or team is in attendance at the field or surrounding area
the referees will be required to contact either the parks department, or local
police and have that person or team removed from the area.
Teams will also be responsible for their sidelines. Any verbal abuse toward a
referee, or player will result in a 15 yard penalty, and automatic 1st down.
If the person in question is from another team they will be suspended from
league play and be required to leave the permitted area. The game will be
stopped until the person in question leaves.
If the person in question is a fan the game will be stopped until the person in
question leaves. If the person in question does not leave the authorities will
be called.
Daniel Doherty
Commissioner
New York City – New Jersey Flag Football League